Your cart
There are no more items in your cart
The much-anticipated sequel to the instant New York Times
bestseller and #1 Indie bestseller!
Every four years, the Twelve Towns gather for a legendary magical
tournament--the Golden Frog Games.
With Ravenskill hosting this year's games, all eyes are on Seven
Salazar, Valley Pepperhorn and Thorn Laroux: the most famous Spares
in the Twelve Towns. Thorn is ready to compete as a fashion
champion, but when a forbidden hex is used to turn her fellow champions
to stone, suspicion lands on the Witchlings.
As the Witchlings attempt to unravel the mystery of the stonifications,
future Uncle Seven is harboring a dangerous secret: While
she's supposed to be able to communicate with animals, the voices
she hears most clearly belong to monstruos, and one spine-chilling
voice is the loudest of all.
Can Seven fix her broken magic and find out who is stonifying
the champions . . . before Thorn becomes the next victim?
bestseller and #1 Indie bestseller!
Every four years, the Twelve Towns gather for a legendary magical
tournament--the Golden Frog Games.
With Ravenskill hosting this year's games, all eyes are on Seven
Salazar, Valley Pepperhorn and Thorn Laroux: the most famous Spares
in the Twelve Towns. Thorn is ready to compete as a fashion
champion, but when a forbidden hex is used to turn her fellow champions
to stone, suspicion lands on the Witchlings.
As the Witchlings attempt to unravel the mystery of the stonifications,
future Uncle Seven is harboring a dangerous secret: While
she's supposed to be able to communicate with animals, the voices
she hears most clearly belong to monstruos, and one spine-chilling
voice is the loudest of all.
Can Seven fix her broken magic and find out who is stonifying
the champions . . . before Thorn becomes the next victim?